Speed run of Crash Bandicoot 2 with 100% and death abuse in 22 segments, completed on 3 July 2006. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: This run went through quite some time [and changes] before being the finalized product you're [more than likely] downloading. The origin of this run dates back to June 2005, shortly after I completed the atrocious Yoshi's Island: Super Mario Advance 3 SS in 2:19:XX. This was at the... favoritefavoritefavoritefavoritefavorite ( 1 reviews ) Topics: Crash Bandicoot, 100%, PlayStation
Speed run of Crash Bandicoot 3: Warped with 100% (105% according to game) and death abuse in 18 segments, completed on January 1 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: « t r i . h e x » presents ... In association with Speed Demos Archive, Crash Bandicoot 3: Warped All 105% of the game completed in 18 segments, totaling 2:39:00. » » » I n t r o In my perspective, I find that a sequel should only be produced if... favoritefavoritefavoritefavoritefavorite ( 1 reviews ) Topics: Crash Bandicoot, 100%, PlayStation
Crash Bandicoot: The Wrath of Cortex was developed by Traveller's Tales and released in 2001 for the PS2 and 2002 for the Xbox and Gamecube. It's the last Crash game to follow the classic formula of warp rooms, crystals, gems, relics etc and the first game in the main series (ignoring Eurocom's party game Crash Bash) not to be developed by Naughty Dog. Like Crash 1-3 the focus is less on simply clearing every level, but going for 105% completion, a feat that requires nothing short of game... Topics: let's play, njsykora, Crash Bandicoot: The Wrath of Cortex
June 2003 interview with Jason Rubin, then President of Naughty Dog (from 2001 onwards a subsidiary of Sony), which he then later left in 2004. The time of the interview was before the Jak II release date. The interview deals with his history with games, computers and the business - including with Andrew Gavin, how he made "Punch out" his first game he didn't copy over because of lack of hard drives, and his first published game "Ski Crazed" around age 16/17. He then gets... Topics: Kikizo, Jason Rubin, Naughty Dog, Sony, Jak, Jak and Daxter, Jak II, Crash Bandicoot, Hirokazu...